discover yourself
DIgital Storytelling as a Choice of cOnscious
creatiVity and undERstanding of YOUR joyful SELF
The Project
DISCOVER YOURSELF
Project No. 2025-1-IT01-KA220-VET-000352206
DISCOVER YOURSELF is a European project involving 7 partners in 6 countries (Italy, Austria, Croatia, Greece, Spain, and Sweden), funded by Erasmus+ KA220-VET. The objective is to promote Media Education to help individuals express their emotions and improve relationships with others.
Sharing one’s stories and emotions increases self-esteem and fosters empathy and collective well-being. Digital tools enhance expressive abilities as well as visual-spatial and non-verbal intelligence. Media literacy promotes accessibility and equity through learner-centered strategies, enabling the development of new skills and stimulating personal and social change.
DURATION
32 months (from October 2025 to June 2028)
Main objectives
Promote self-awareness and self-efficacy for learners of all ages and learning mediators
Bring out and encourage the sharing of positive emotions in learners and people with fewer opportunities
Create innovative and inclusive learning environments (virtual and physical)
Develop digital skills through emotional digital storytelling techniques
Project phases
Main Phases
The project has an emotional
and creative approach, not a therapeutic one.
WP2: Knowing oneself and recognizing one’s experiences to face different situations.
WP3: Reading emotions, valuing positive ones, choosing the most suitable expressive tool (according to the theory of multiple intelligences), and improving media literacy through inclusive workshop activities.
WP4: Collecting data and reflecting on the learning experience, evaluating the transformative impact on learners and facilitators.
WP5: Sharing project results and outputs in broader contexts.
Expected results
Greater knowledge of emotional digital storytelling to design inclusive educational pathways.
Over 100 interviews to define learning objectives related to emotion management and the narration of positive experiences.
At least 20 facilitators trained in the use of the proposed materials and models through joint transnational training.
Free, accessible, and multilingual teaching material, available in the project’s course catalog.
Product testing with at least 200 end users (students, teachers, and facilitators) prior to validation.
Inclusive emotional storytelling workshops with over 100 participants.
Dissemination events with more than 1,000 participants at the European level.
target groups
VET students and learners (14–19 years old) – particularly those at risk of early school leaving or in situations of social disadvantage.
Adult learners – particularly unemployed people, NEETs, and individuals seeking personal development and employability skills.
Vulnerable groups – including people with disabilities, migrants, and socially disadvantaged individuals.